A Step-by-Step Guide on How to Withdraw in Playtime Easily
I remember the exact moment I decided I was done. I was about four hours into Playtime, a game I’d been genuinely excited for, and I found myself just… bored. The initial charm had worn off, replaced by a grinding frustration. The controls felt clunky, the objectives repetitive, and that spark of fun just wasn't there anymore. It happens, right? Not every game is for everyone. But what pushed me over the edge was the technical mess. I was playing on my main gaming rig, a decently powerful PC, and I was encountering a freeze or a weird visual glitch what felt like every twenty minutes. It was like the game was actively fighting me, and I was losing the will to fight back. I had this nagging thought: "Maybe it's not the game, maybe it's my setup?" So, I did something I rarely do—I decided to give it one last shot, but this time on my Steam Deck. That little handheld has been a trooper for me. It’s handled Cyberpunk 2077 on medium settings, it’s chewed through Elden Ring without a single crash, and it’s my go-to for demanding indie titles. If anything could tame this beast, I figured it would be the Deck.
The transition was, visually at least, a slight improvement. Things looked a bit smoother, the frame rate felt more stable, and for a glorious fifteen minutes, I thought I’d cracked the code. But then it happened. A character model failed to load properly, leaving a terrifying, featureless mannequin in its place. A few minutes later, the game just… halted. A full-on freeze. I had to force quit the application. It was the final straw. The game itself was lackluster—the missions felt uninspired, the world-building thin—and now, even on a device known for its compatibility, it was a buggy, glitchy, crash-prone mess. I’d given it a solid five hours of my life across two platforms, and that was more than enough. The decision was made: I was withdrawing from Playtime. Permanently. And honestly, it felt like a weight was lifted.
So, how do you actually go about withdrawing from a game like this, especially when you’ve invested time and maybe even a bit of hope into it? The process is thankfully straightforward, but it’s a mental game as much as a technical one. The first and most crucial step is to simply close the game. I mean, really close it. Don’t just put it in sleep mode or alt-tab out. Go to the main menu and quit properly, or if it’s frozen (which, let's be honest, is a distinct possibility), use the force quit function. On my Steam Deck, I held the power button for a few seconds to bring up the menu and selected "Exit Game." On a PC, it’s the trusty Alt+F4 or a trip to the Task Manager. This act is symbolic. You are taking control back from the digital chaos.
Next, you need to navigate your digital library. For me, on Steam, this is the home base. I went into my library, found Playtime in the list, and right-clicked it. Here’s where you have a few options, and your choice depends on how final you want this break to be. If you think there’s a microscopic chance you might return after a few major patches—a "it's not you, it's me (but it's actually you)" situation—you can simply uninstall the game. This frees up storage space but keeps it in your library, a quiet, digital reminder of a promise unfulfilled. That’s what I did initially. I uninstalled it, and it felt good. I reclaimed a solid 18 gigabytes of space on my Deck's SSD. But a week later, just seeing the icon there, greyed out, was irritating. It was like a ghost of a bad date.
That’s when I took the more drastic, but for me, more satisfying step: I removed it from my account entirely. Now, this is a feature Steam offers, and it’s a bit hidden. You go to your account details, find the "Store & Purchase History" section, and there's an option to remove a license. Once you confirm, the game is permanently gone from your library. It won't show up in your list anymore. It’s the digital equivalent of burning a bridge, and let me tell you, it is cathartic. It’s a clear, decisive action that says, "I am never going back to this." Some people might call it extreme, but for a game that provided me with about 80% frustration and 20% mild, fleeting amusement, it was the right call. I’m not advocating everyone do this, but for truly disappointing experiences, it’s a powerful tool for digital decluttering and mental peace.
The final part of the withdrawal process, and perhaps the most important, is what you do next. Don't just sit there staring at your now-cleaner library. You need a palate cleanser. Immediately after I removed Playtime, I fired up Hades. Within minutes, I was reminded what a polished, engaging, and utterly fun game feels like. The controls were responsive, the art was gorgeous, and it just… worked. The contrast was staggering. It reinforced my decision and washed away the residual bitterness. Withdrawing from a bad game isn't a failure; it's an act of curation. Your free time is precious—arguably more precious than the $30 or $40 you might have spent on the game. Don't fall for the sunk cost fallacy, thinking you have to keep playing just because you paid for it. Your time has value. Cutting your losses and moving on to something you genuinely enjoy is one of the healthiest habits you can develop as a gamer. So, if you find yourself in a similar situation, feeling that dull frustration set in, remember: it’s okay to walk away. Close the game, uninstall it, and if you need to, remove it forever. Your next great gaming experience is waiting, and it shouldn't have to compete with the ghost of a bad one.